Sunday, 19 April 2015

Game 7 - eMorv vs Mordikaar

Game 7 - Keith B


Morvahna the Dawnshadow (*5pts)
* Pureblood Warpwolf (9pts)
* Pureblood Warpwolf (9pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (1pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
* Tharn Ravager Chieftain (1pts)
* Tharn Ravager Shaman (1pts)
Tharn Wolfriders (Leader and 4 Grunts) (10pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Tharn Ravager White Mane (3pts)

VS

Void Seer Mordikaar (*5pts)
* Basilisk Drake (4pts)
* Despoiler (10pts)
* Tiberion (11pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
Cataphract Incindiarii (Leader and 5 Grunts) (9pts)
Paingiver Beast Handlers (Leader and 5 Grunts) (3pts)
Tyrant Commander & Standard Bearer (3pts)
Agonizer (2pts)
Extoler Soulward (2pts)

Deployments:

I win the roll-off to go first, and no sides are changed. There's not really very much Terran on the table, other than a Forest in the middle and some scattered around. 

Both Preys go onto the Cetrati.


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Phil, turn 1:

With the Incindiarii having been deployed on the left flank, there wasn't any ranged threats on the right. That means that the Wolf Riders and Trackers was able to be very aggressive, just being outside of any possible charge or threat ranges. Ravagers do much the same on the left, accepting that many of them are going to be on fire.

With hitboxes, they should survive it. Whitemane comes up behind them.

Keith, turn 1:

Keiths turn here can be summed up by "Brace for Impact" - Cetrati move forward and shieldwall up. Incidiarii fire off some shots, taking out a Ravager and setting several of fire. Tiberion toes the zone, not worried by any savages. He puts Hollow up on the Cetrati and feats.


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Phil, turn 2:

I seem to have gained the favor of the dice gods this turn, and it goes extremely well for me. 

Ravagers charge into Tiberian, getting him extremely low and then was finished off with a Purebloods spray. Morv upkeeps Carnivore, then Purifies Hollow and then recasts Carnivore (I'm good at this game) on the Wolf Riders, and then retreats to the edge of the zone. 

Bloodtrackers take out two Cetrati by filling them with spears (Kills one to drop Shield wall on the other) and the Wolf Riders charge in to take out two more (RFP'd), and then Light Cavs in to jam.

There is still a drake in the the zone I cannot clear out, but I do score two points here. 

Keith, turn 2:

Two Revives bring back some more spears to try and take out the Riders, and the Incidiarii do a great deal of good work taking out the Ravagers. However, very little is actually able to make the zone. A Void Spirit gets in (And RFP's the Ravager Chief) and the Drake. 


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Phil, turn 3:

Basically what happens here is that Morv Sunders down the Void Spirit, Pureblood takes out the drake and the Bloodtrackers/Riders clear out the right zone to score 3, going to a 5-0 Scenario win.


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Closing thoughts! 

So this shows the other side of the list, the crazy scenario power it can have on live scenarios. Keith wasn't able to get anything solid into the zone on turn one (Expect for Tiberian) that wasn't killable by Power 15 charge attacks. As such he was jammed out of zone by volume of bodies in the way. 

I feel like Morv has some excellent tools to deal with this list. Purification stops Hollow, and Carnivore helps deal with the feat (Wolf Riders are Mat 10 against their Prey, Mat 12 on the charge, or Mat 9 Ravagers on the charge) and completely out threats it. 

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