Sunday, 19 April 2015

Game 4 - eMorv vs pStryker

Game 2 - Pat Duford

Morvahna the Dawnshadow (*5pts)
* Pureblood Warpwolf (9pts)
* Pureblood Warpwolf (9pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (1pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
* Tharn Ravager Chieftain (1pts)
* Tharn Ravager Shaman (1pts)
Tharn Wolfriders (Leader and 4 Grunts) (10pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Tharn Ravager White Mane (3pts)

VS

Commander Coleman Stryker (*6pts)
* Stormwall (19pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Black 13th Gun Mage Strike Team (4pts)
Storm Lances (Leader and 4 Grunts) (11pts)
Tempest Blazers (Leader and 4 Grunts) (10pts)
Journeyman Warcaster (3pts)
Eiryss, Angel of Retribution (3pts)

I am missing four points that I do not recall, likely some annoying solos that I've blocked from Memory!

Deployment:

So I went first, and Pat chose the side with the obstruction in the middle of the table, which proved to be pretty useful. As well as to deny Morv having that sweet sweet spot in the middle. 

Bloodtrackers go against the Tempest Blazers and Stormwall, Wolf Riders again the Lances. 

Scenario was Fire Support

Phil, Turn 1:

As is a trend with this Army, a lot of running happens. Pat has a lot of scary guns (One reason why I put the Stealth model Tracker Unit against them, although I had forgotten about the Lightning Pods), and I wanted to close the distance get stuck in quickly.

Pat, Turn 1:

And this is where it got a bit strange. With various Guns, Stormwall and Lightning Pods and Earthquakes, Pat is able to kill a concerning amount of my army, and then he advances backwards, with Stryker being the forward most model, hiding behind an obstruction in the center and Stormwall behind covering fires and Feats.


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Phil, Turn 2:

So now I have a problem Aside from a Stormlance, almost all of his models are out of range, and many of the living ones are knocked down. I'm able to get a Wolf Rider onto a Stormlance the back to start attempting to do some damage, and a sweet Deathknell takes out some members of the B13th, but I am not able to really do any meaningful damage. 

Bloodtrackers jam up the Stormwall for a turn. 

So the big problem here is that I'm about to lose a ton of my army, and I haven't been get stuck in. I also cannot be aggressive with Morv to start scoring points, because of the Earthquake Assassination while being able to feat, and this leads to making a fearful mistake. I move Morv behind the forest.

This leaves her out of range of most of the army, limiting healing, and it also means next turn that I am not able to bring back Bloodtrackers. 

Pat, Turn 2:

Tempest Blazers unjam the Stormwall by Electro-leaping it in the back (Mistake two by me) and remain in the deployment zone. Stryker uses double Earthquake to known down all the models he can, mostly Ravagers, which Stormwall handily clears up. On the other side Wolf Riders hold their own, getting stuck in against the B13th and Stormlances.

I believe one Pureblood also went down here after being knocked down and shot in the face with cannons.

Because of my cagey Morv position, I've gained very little health back

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Phil, Turn 3:

From this point on I do what I can. Take out a few more models, get some damage onto Stormwall with Ravagers, but I'm forced into a position where I have no health, and so no rerolls, limited fury due to down to one beast (No beasts after next turn) and a very lackluster feat.

Long story short Pat grinds Morv down to being the last model, and wins on Scenario.

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Thoughts:

The assassination is real! Stryker really limits what I was able to do here, but I do think I was a little too cagey, and in the end cost me, not being able to use any of Morvs power and denying myself a feat. But this is just what she does not want to be facing - A strong Gunline from turn one, with a excellent Assassin on her. If i feat down to low health I don't think I can camp enough fury to actually live.

Because of that Pat was able to basically move back to avoid my threat rangers, because he knew I couldn't come forward with Morv to be able to start scoring the scenario without having a very high chance to die.

In hindsight, when I saw him move back I should have just camped seven and run my entire army into him. I'm not sold on this working, but if he fails the assassination (Hard to say how likely it would be) I likely will be able to win on Scenario fairly quickly. 

It certainly would have been a better move to the one I chose to go with. Would like to play again.

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