Sunday, 19 April 2015

Game 5 - eMorv vs eThags

Game 2 - Mikey P

Faction: epic Morvahna - Seasons of Fate
Tiers: 4
Morvahna the Dawnshadow (*5pts)
* Pureblood Warpwolf (9pts)
* Pureblood Warpwolf (9pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (1pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
* Tharn Ravager Chieftain (1pts)
* Tharn Ravager Shaman (1pts)
Tharn Wolfriders (Leader and 4 Grunts) (10pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Tharn Ravager White Mane (3pts)

VS

Thagrosh, the Messiah (*3pts)
* Raek (4pts)
* Shredder (2pts)
* Scythean (9pts)
* Scythean (9pts)
* Seraph (8pts)
Blighted Nyss Legionnaires (Leader and 9 Grunts) (6pts)
* Captain Farilor & Standard (3pts)
Spawning Vessel (Leader and 5 Grunts) (3pts)
Blighted Nyss Shepherd (1pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
The Forsaken (2pts)
The Forsaken (2pts)

Deployment:

There was one notable part here (Aside from me going first) which is that Mike choose the side that had a sweet wall just outside the zone - Scenario is Destruction.

Phil, Turn 1:

Running! So there is a plan here, and that plan is jam and scenario. Both Preys go on a Scythean, Bloodtrackers take the middle, Wolfs up on the side with some Ravagers joining the middle as well. 

Mike, turn 1:

This mostly was as expected. Buffs go out, and Thagrosh and the not-preyed Scythean runs to the wall. The Scythean with Prey runs to the other side of the table, behind Legionaries. Said Legion guys minifeat and run forward. The big important thing here is that they do not reach the zone. 

Seraph surprises me by not shooting, but instead also runs to the wall.

Phil, Turn 2:

Lets the jam begin! Wolf Riders charge up the side, getting some damage onto the Seraph and Scythean, and light Cav in as deep as they can get. Trackers throw some spears to the Legion dudes, but Armor 22 is a little too good for even their spears, and they reform out of the way and to the side.

Ravagers charge in and kill a couple of guys - Not much damage is really Achieved this turn, but I am happy with it. The reason being that nothing had reached the zone, and he is well engaged with my guys.

Purebloods and Morv set up to take the Objective next turn.

Mike, turn 2:

So Mike has a little bad luck this turn. It starts out as usual, Thags goes, spits fire at some ladies and then casts Destiny. The Scythean then goes for the Wolf Riders.. and misses all the boosted 9's he needs. The Seraph clears up the ones it can reach.

Between Vengeance, charges and cleave, Mike clears up some of the Ravagers with the Legions, a Stinger from the Pot takes another and the Raek gets stuck in as he attempts to de-jam himself. Importantly, the Scythean that fled from the models that Preyed it ended up being stuck behind the Legions, and ends up not being able to do anything.

Only a Reak was able to reach the zone.

Phil, turn 2:

With only a single model in the zone I can get a solid lead up here. Not losing any Wolf Riders is a massive unexpected benefit. Morv goes in and kills the Rake (Although there was a lot of panic after a lot of misses) and then sits at the edge of the zone.

Pureblood takes out the objective, claiming three points.

I don't do that much damage this turn (Other than killing the Seraph and several Legions) but I am able to get the Bloodtrackers all up and body-blocking Thags and a Scythean from the zone and ends. 3-0

Mike, turn 3:

The Wolf Riders meet a painful end this turn to a angry Scythean - The second Scythean gets involved and some models make the zone to contest, but effectively he cannot do enough damage and get enough models past my jam to be able to contest the zone heavily. That means I clear out the zone next turn and win on Scenario. 

Thoughts:

Destruction is pretty good for eMorv, like most live Scenarios. The big key here was that he wasn't able to get the Legions into the zone - These was the only models that had any staying power that cannot be killed or pushed out of the zone by Goatpower. Being able to keep them out with Ravagers was one big point.

Secondly, Mike effectively killed the Scythean for me by putting it out of the game for a turn. From my point of view, it meant that it would do no work on Turn 2, when it needed to, and that it will have to comeback later to try and help with contesting the zone.

I did get a bit lucky with not losing the Wolf Riders, which is why the Bloodtrackers were there to backup Jam and the remainder were ready to charge in.

Thags is a little more scary than his Prime Version, but he still struggles to deal with the Wolf Riders. Even with MD he has to boost to hit that Def 15 (Unless you want to trust some luck) which means a Scythean only kills 2/3 a turn, so I can jam them for the turn I needed.

Turns that that accurate, hard hitting models are good at killing Legion beasts. Who knew. 


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