Sunday, 19 April 2015

Game 6 - eMorv vs eHaley

Game 6 vs Pat Dunford

Faction: epic Morvahna - Seasons of Fate
Tiers: 4
Morvahna the Dawnshadow (*5pts)
* Pureblood Warpwolf (9pts)
* Pureblood Warpwolf (9pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (1pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
* Tharn Ravager Chieftain (1pts)
* Tharn Ravager Shaman (1pts)
Tharn Wolfriders (Leader and 4 Grunts) (10pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Tharn Ravager White Mane (3pts)

VS

Major Victoria Haley (*5pts)
* Stormclad (10pts)
* Squire (2pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Storm Lances (Leader and 4 Grunts) (11pts)
Stormblade Infantry (Leader and 5 Grunts) (5pts)
* Stormblade Infantry Officer & Standard (3pts)
* 3 Stormblade Infantry Storm Gunner (3pts)
Anastasia di Bray (2pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Journeyman Warcaster (3pts)
Ragman (2pts)
Stormblade Captain (2pts)

Deployments:

Pat wins to go first this time and sets up across from me, nothing unusual to note. For me, Bloodtrackers in one zone, Ravagers in the middle and Wolfs across from the Lances. Both Preys go on the Lances. 

Pat, turn 1:

So the usual you'd expect to see here! Everything runs forward. Math is applied and everything runs to the exact point it would be out of range of various turn one tricks. 

Phil, turn 1:

I put Pats math to the test by assaulting one Rider into a lance, while the others run to the left zone, with the plan to hold it for as long as possible. Turns out that Math is strong. 

Bloodtrackers advance up the middle, behind the Ravagers, who run to the Forest in the zone to try and make use of Treewalker. The Whitemane hangs out a little behind these, and Purebloods move to support Morv while she takes a nearby wall and throws out some Sunder Spirits on the Stormclad to get in some damage.

So this is where I made a mistake, Forgetting my entire plan of keeping Morv and the Purebloods out of the feat by being far back.


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Pat, turn 2:

Charge time! Stormlances charge into what they can, Nyss on the other flank take some CRA's, taking out the Whitemane and some dudes. Stormblades try some Assaults and spread out a great deal (CMD 10 goes a long way!) Stormclad comes forward to get some work done and Haley feats. Basically, I've lost a notable number of models here, but no units. 

Phil, turn 2:

So I made a few mistakes, but I was able to correct them. A Ravager was able to kill a tree before Morv had to activate, which was pretty huge for her. One of the Purebloods was able to get a boosted spray off into a Stormlance, and some spears were thrown.

Morv was the highlight of this turn, she feated back everything killed, getting them good and jammed, and then used her pocket tree to remove Gorman. She took a shot at the Stormblade Captain as well but wasn't able to seal the deal. 

She then retreated back as far as she could get due to having no camp.

Note: It was discussed here that I could have gone for the Assassination on a no-camp Haley. The reason I didn't was because I'm not a fan of the odds. Morv needs a 9 to hit, and likely needs at least two boosted damage rolls to kill. Without a Woldwrath to boost her attack rolls for free, I'm not a fan of the odds, even with rerolls. Maybe just hard roll the first nine with a reroll to see if it lands before going all in?

Perhaps I'm underselling the assassination run. 

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Pat, turn 3:

And so this is where I lost the game. Pat was pretty sure that he could take out Morv. With a charge, TK and TA she was able to get within 10" of Morv to Arcane Bolt her in the face to take her out. We decided to play on from here.

Basically Pat kills everything again, and he has a bit of a crucial dice fail. As my Whitemane was returned to a Forest, he was rocking Def 15. Due to this he took the charge from five Nyss, none of which managed to hit him.

He isn't able to score because I've placed a Druid Wilder and the Wolf Riders along the far edge of the zone he has control of, and wasn't able to reach them.

Phil, turn 3:

So I feel that I'm now in a good position. I have some key models left, and I've lived past the feat turn. I'm able to clear up the lances, some Stormblades and get some Ravagers charging into the Stormclad. However, the Whitemane was the star of this show.

With a little reroll back up, he Overtook and Heart-eatered his way around the Scenario Zone, taking out 8/10 Nyss, a Stormblade and then scored a point. This was the first point in the game, putting me at 1-0.

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Pat, turn 4:

Having gotten the first point of the game, this puts Pat into a bad scenario position, as he can no longer race me on winning the game. While he clears out the zone, the game is called here as there is nothing that can keep contesting the zone, which basically leads to a 5-4 Scenario win for me.

Closing thoughts! 

Being able to make attacks on Haleys feat turn is super good, and Morv is excellent at getting those douchebag solo's that normally are unreachable.

However, I do need to stop screwing it up! The plan is to have Both Purebloods and Morv out of Haleys feat. This enables them to go last (Allowing arc node placement for the one still alive). Due to the nature of Stormlances being fast and first in, it also means that the Purebloods can walk and shoot at them (With Wraithbane) or Morv just charging in to kill them herself. And I need to kill one of the Tree's myself on turn one to enable pocket Tree.

eHaley spell assassination wasn't something I saw coming, will have to remember that one. That's a solid 23" threat on that. Camping two (At least) always should be plenty to avoid it. 

Two boosted Sunders into Stormclad on the early turns is surprisingly effective. Arcane Shield will usually be on the Lances, meaning that you are on dice -7, which with rerolls has a chance to spike onto an important system. If the Lances are not Arcane Shielded, she can just kill two of those instead (Or just roll the hard 13 to kill one!)

Purification on the Lances is also something I should consider more. I'd have to see how it plays out on the table, but with how cagey some people are with their Juniors, it has good odds of meaning it will not be able to be recast on them. 





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